Sapphire Effects

Here you can learn the many ways you can use Sapphire effects in your work. Most of the examples shown in these videos are available as presets.

Select an effect category or search a look you want to create:

WipeDoubleWedge


Performs a wipe transition between two clips using two wedge shapes. Increase the Border Width parameter to draw a border at the wipe transition edges.

In-Depth

Shake


Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.

WipeBubble


Performs a wipe transition between two clips with a bubble-warp process in the transition area. The Wipe Percent parameter should be animated to control the transition speed.

In-Depth

FilmEffect


Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.

GlowEdges


Creates glowing light from the edges in the source clip.

In-Depth

Glow


Generates natural glowing light in the source clip. Adjust the direction, color, and other features of the glow.

DissolveGlare


Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.

DuoTone


Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.

In-Depth

TVDamage


Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.

Glare


Composites rainbow halos and/or glint-like rays at locations where the source clip is brighter than the threshold.

In-Depth

Grid


Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.

FlysEyeHex


Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.

DissolveFlashbulbs


Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.

In-Depth

TextureFlux


Creates abstract textures of fluctuating liquid or cellular patterns. Similar to TextureCells and Caustics.

Shape


Generates a wide variety of shapes onto an image, from polygons and circles to stars, flower shapes, and swirled starfish shapes. The shapes can be used as masks.

ShowBadColors


Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.