Performs a wipe transition between two clips using two wedge shapes. Increase the Border Width parameter to draw a border at the wipe transition edges.
Adds a shaking motion to the source clip. Choose from one of three modes -- normal, twitchy, and jumpy -- with the option to split the shake across RGB channels.
Performs a wipe transition between two clips with a bubble-warp process in the transition area. The Wipe Percent parameter should be animated to control the transition speed.
Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.
Creates glowing light from the edges in the source clip.
Generates natural glowing light in the source clip. Adjust the direction, color, and other features of the glow.
Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.
Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.
Creates electrical arcs and lightning bolts between two points. Easily position bolts with spline control, and animate bolts along a path. 2D and 3D modes available.
Composites rainbow halos and/or glint-like rays at locations where the source clip is brighter than the threshold.
Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.
Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.
Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.
Creates abstract textures of fluctuating liquid or cellular patterns. Similar to TextureCells and Caustics.
Generates a wide variety of shapes onto an image, from polygons and circles to stars, flower shapes, and swirled starfish shapes. The shapes can be used as masks.
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.